This sounds lame, right? If you have a hand full of red cards, you’ll win the game. The winning player takes a scoring card that corresponds to the suit of the card with which they won.
Each has a different distribution of values. The player who played the highest-value card, regardless of suit, wins the trick. If a suit is already in the trick, nobody else can play it. (Feed me enough loaded potatoes and I turn into one, too.) The immediate hook is excellent: you are not allowed to follow. The deck consists of four suits, each featuring either a superhero or a Loaded Potato Monster. Potato Man is a trick-taking game for 3-4 players. If you aren’t well-versed in the genre, no worries! Take a look at the section titled “What We Talk About When We Talk About Trick-Taking” in my review of Cat in the Box.) (This review assumes familiarity with the fundamentals of trick-taking. My experiments yield consistently mixed results. In this case, though, I cannot come to a conclusion. That’s often significantly more than enough, to be frank. I’ve played it five or six times now, with varying combinations of repeat and new players. I’m not sure I’m ready to review Potato Man.